User Guide

PLANETARY ZONE DEBRIEFING
TORDEN
The landing area on the planet is a sparse forest, becoming thicker and more wild the further one travels away from the spacecraft. The weather is like that of the beginning of a storm, with darkening clouds and winds, and distant thunder in the background. The further one travels into the forest, the stormier the weather becomes, with black clouds, lightning, and strong winds. There is a sense of immediate danger, and a foreshadowing of things to come
AGNER
The Main-Hub level is a complex system of caves; some of which extends above sea-level inside mountains, while the rest being subterranean that goes deep underground. Although a bit sparse, there is life here with tiny creatures roaming about. The caves seem to be lighted with a mixture of natural glowing crystals, tiny beams of sunlight from the surface, as well as ancient but still functioning technological lights. The upper levels of the caves are more lighted, mostly from the tiny beams of natural sunlight and some technological lights that are in good working order. The farther down one travels though, the darker the caves become. They are mostly lighted by the natural glowing crystal formations, as well as technological lighting that is in poor working condition.
HORIM
The Jungle Level is one that is teeming with life, both plant and animal. It is a very bright and sunny level; primordial – full of life but also with danger. The trees as well as the plants are huge, and the foliage is so thick at the bottom that only beams of sunlight are able to make it down (although still very bright). As one moves up, the area becomes brighter, until eventually reaching the canopy area. The canopy area is also much more open, with a view of the surrounding jungle landscape available
AIDEN
The Barren Rocky Level is a vast, sublime outdoor landscape similar to the Grand Canyon. There are mountains, valleys, and strange rock formations that go on to the horizon, as far as the eye can see. The wildlife here is sparse, but what life that does exist is very tough and hardy. Like the Jungle of Horim, the Barren Rocky Level Aiden is very bright and sunny, but with barely any clouds. The few clouds that do exist are very thin and high up in the atmosphere, wispy in nature. Some of the orbiting moons of the planet are also clearly visible to add to the extraterrestrial feel of the environment. Only the strong survive in Aiden, the rest either dies or becomes food.
RIELS
Dark clouds of fire and flames cover the entire sky, with both smoldering and active volcanoes spewing lava seen out in the distance. Winged demon-like creatures can be seen flying off in the distance, and devilish creatures dancing around fires can be seen on the ground. The mood here is one of descending into a nightmare realm. The Fiery Lava Level is known to have three seperate areas: Upper, ground level, and subterranean. Remain cautious as you descend to the lower zones in this level
YANDAR
The Water Level is a relaxed and tranquil area. It is a magnificent and beautiful environment, and colorful; not unlike the Great Barrier Reef of earth, except on a much larger scale and much deeper. Off in the distance, the feint lights and blurry image of a huge and ancient underwater domed-city can be seen.
VISAJ
Once again the mood and feel that is projected is a sense of mystery and danger. Visaj appears as an extremely ancient but functioning technological city. Although everything appears decrepit and old, it is completely intact. As one enters the city, a view of the great protective dome can be seen, shielding the city from the water of the sea bottom. Upon entering the middle part of the city, the technology seems more in working order, with blinking lights from various electronic devices, working machinery, and small robot-like creatures scuttling about. The panoramic sea-bottom view is replaced by a vast interior of giant steel balconies and building structures, all connected by a complex system of futuristic-looking bridges and elevators. The lower city is the most pristine of the areas, kept in complete working order and still looking brand new
(?)
Some preliminary data is available that points to a dimensional instability beyond the great city. The energy readings from this location are off the charts which would indicate something important is happening.
WEAPON SYSTEMS
Angel is proficient in the use of many ranged and melee weapons. The following is a base attack systems can be upgraded and customized
BLASTER
This is a weapon that works based on energy emission. Instead of an ammunition cartridge, this gun requires special crystals which change and amplify the energy beam. Angel's standard crystals will be quickly replaced by strange 'unknown crystals' the player finds throughout the world which fit the weapon perfectly. Depending on the crystal(s) within the blaster, it will display a different color along the middle of the barrel of her blaster. Angel begins the game with this weapon.
KATANA
This weapon is, for all purposes, a single-edged curved sword. It has greatly increased damage over the blaster, but its range is limited to the length of the blade. Angel begins the game with this weapon.
GRENADES / BOMBS
This ranged weapon is useful for both clearing out weaker enemies and clearing roadblocks/paths that may not be accessed otherwise. While Angel can only carry a limited number of these, many elemental variations of these are known to exist.
PLASMA SHIELD
Should be only used as a last resort. If found, this will drain Angel's life and envelope all creatures in the area in a field of unstable plasma
RELICS AND CRYSTALS
It is rumored that the ancient inhabitants of the planet developed a technology that revolved around crystal energy. According to the elders, these enhancements have been guarded by devious puzzles and traps. If one were to outsmart the native promethans and retrieve these crystals, the lucky person would have powerful gifts bestowed upon them and their weapons. Other powerful relics are said to be guarded by promethans who preferred to stay with their material treasure and let themselves be transformed.
RELIC OF STRENGTH - grants super jumping and double damage attacks
RELIC OF AGILITY - double speed run
RELIC OF WISDOM - no recon available
RELIC OF VITALITY - no recon available
RELIC OF INFINITY - no recon available
ICE CRYSTAL - adds elemental freeze damage attacks to blaster, katana and similar weapons
FIRE CRYSTAL - grants 3x fire damage attacks to blaster, katana and similar weapons
CHARGE CRYSTAL - enhancement to blaster, grants ability to discharge high power projectiles
PHASE CRYSTAL - no recon available
(????????) CRYSTAL -no recon available
ENEMIES
A sample of the enemies you will encounter of your mission

